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The following RPG-timeline describes the developments from 1992 till today, with spotlights on the classics on the SNES.
In the fall of 1996, it was like I stood up on a day and must have thought there must be more than no-thinking games like SF etc.
So I bought Secret of Mana, which I also purchased a few years earlier, but swapped it for another game due to not understanding the RPG genre.
I was hooked ag
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The result was a very impressive list of great RPG's. Most of them were in new condition.
A unique feature at the time for Secret of Mana (16-Meg) was the real time action where most of the rivals were menu-driven or turn based. The latter method was because of the limited processing power to realise real time action. There was also a 3-player mode which gave the players more fun. My brothers and I are still playing it nowadays!
Father of the SNES RPG is without a doubt 'The legend of Zelda III - A Link to the past' (8-Meg). In those days - and still- a fantastic in-depth story w
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Squaresoft (Good old times without Enix) was already a specialist in RPG's and had released Final Fantasies 1 -3 for the NES. Though the story of FF IV (8-Meg) was very good and today's classic, the graphics were reminding of a pimped NES. Till winter 1994, Square releases her Golden Egg - Final Fantasy VI (FF III in the US) with rendered graphics, great music and a epic story stored in - at the time huge cart - a 24-Meg cart. Since then Square's star has rised to heaven and the following succes were even greater. This time, there was besides the turn based, the introduction of active
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This game was special because it didn't had to change the field screen to action/fight screen. A few extra
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Besides of all, there were multiple endings, depending on what kind of decisions you had made in the past. Now this is Chrono (time) Triggering at highest level!
The new game+ feature boosts up the replay value. You can replay the game without searching all the valuable items/ techs once again.
Later in 1999
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Due to the arrogance of Nintendo to keep the support of cartridges, Squaresoft switched and gave the licenses to Sony to release titles for the Playstation. This is because the CD-rom (and later DVD-rom) could store much more data, which gave more opportunities and possibilities.
The results are known, FF VII till FF IX were cashcows for Sony.
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The characters were more animated like and the music is familiar with the pre-32 bit era. The party you're travelling with consists 4 characters, like bef
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The summons are mostly the same as in FF VI.
In the early 2000's Squaresoft merged with Enix, it's rival company, to the biggest console RPG developper. The merger is comparable with that of Boeing and McDonnell Douglas in the aviation-world.
Critisism said it hasn't brought that good to the development of the products, I agree. The saga continued on the PS2 with FF X to FF XII. Now in March 2010 the 13th episode awaits for the PS3.
Do you look forward to Final Fantasy XIII?
A few titles (brandnew) acquired during our hunt late 1990's:
Chrono Trigger, FF III (US), Secret of Mana, Secret of Evermore, Super Mario RPG, Breath of Fire 1 & 2, Lufia 2, Terranigma, Illusion of Time, Seiken Den Setsu 3 (Secret of Mana 2), Treasure Hunter G, Romancing Saga 3.
SNES' golden ages, I like!!
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